SimCity News

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Friday, September 20, 2013 - 02:18

IGN has a little video online from Cities of Tomorrow, and they explain what it's about. Check it out!

The first major expansion for Maxis' city simulator gazes into a crystal ball to predict the future.


Friday, September 20, 2013 - 02:11

Here is the first official trailer for Cities of Tomorrow. Me likey!

Friday, September 20, 2013 - 02:09

There are three new screens from the upcoming expansion pack Cities of Tomorrow! Check them out! Are you excited yet?

Friday, September 20, 2013 - 02:03

Today EA announced the first expansion pack for SimCity. It's called Cities of Tomorrow and looks promising! Check out the press release:


Speculative Technologies, New Specializations, and Massive MegaTowers Take Gamers’ Cities to the Future

REDWOOD CITY, Calif. – September 19, 2013 – Bring the cities of today into the world of tomorrow. Electronic Arts Inc. (NASDAQ: EA) today announced that the SimCity™ Cities of Tomorrow* expansion pack is currently in development for Mac and PC and will be arriving November 12. Built upon the foundation of the ultimate city building simulation that has more than 2 million players worldwide, SimCity Cities of Tomorrow gives players the ability to transform their cities as they take them on a journey 50 years into the future. Using new technologies and experimental urban planning techniques, mayors will shape the destinies of their cities, thriving in a utopia of clean technologies, or a dystopia of hyper-commercialism.

“Will the world of tomorrow be a utopia powered by clean energy or an industrial society consumed by mass commercialism?” said Patrick Buechner, General Manager, Maxis Emeryville. “With SimCity Cities of Tomorrow, players can build the future as they imagine it. Transport your Sims on MagLev, power your cities with fusion reactors or tidal wave generators, manufacture a legion of drones to serve your Sims and build massive MegaTowers that dwarf modern skyscrapers. We’re giving you plausible technologies to take your cities onto a journey 50 years into the future. What will you create?”

SimCity Cities of Tomorrow gives players an entirely new way to dream about their city of the future. New regions, new future technology, new city specializations and new transportation methods will transform the way that cities take shape and evolve. Will they create a utopian society underpinned by clean technology under the auspices of the Academy, or encourage giant corporation OmegaCo to strip-mine natural resources and pollute in the name of feeding consumerism? For the first time in the history of the franchise, cities can be built vertically with enormous multi-zone MegaTowers that extend high into the sky and dwarf the rest of the city. Education and research will help players discover new technologies that make their cities less polluted, less reliant on natural resources, managed day-to-day by service drones and fueled by green energy. As the population increases, Sims will live, work, and play closer together. When players have finished deciding whether they want their Sims to live together in harmony, or as members of an exploited workforce, they can rain chaos upon them by unleashing an all-new disaster exclusive to this expansion pack.

The SimCity base game is available now on Mac and PC and developed by Maxis. SimCity is cross-platform compatible, so all players play together across the same servers. Players can play both versions with the same Origin account, allowing them to seamlessly continue their cities, achievements and leaderboard progress across the Mac and PC. Since its launch in March, SimCity has had seven major game updates that have made upgrades to the core simulation and provided game content and features at no additional charge.

SimCity Cities of Tomorrow will be available for Mac and PC and is not yet rated for the ESRB. Pre-orders will begin soon at

Tuesday, September 17, 2013 - 17:30

A couple of days ago Greg from SimCookie and myself announced the official release date of Belmont! Curious yet? It's October 3, 2013! Mark your calendars, one way or another! Belmont is coming! :D

Thursday, August 29, 2013 - 19:09

It's taken over half a year since the PC launch, but Maxis has officially launched SimCity for Mac today. If you purchased the game already, there's no need to do it again: all copies of SimCity, whether digital or retail copies, can be used to play the game on both PC and Mac. To play the game on Mac, start Origin on Mac and install the game as usual.

Friday, August 9, 2013 - 09:32

The official gamescom app is now available in the app stores free of charge.

The free gamescom app is available for iOS and android and also as a web app for all other important operating systems and browsers.

The gamescom app is a cooperative project between the German Trade Association of Interactive Entertainment Software (BIU) and Inside Guidance, supported by Koelnmesse.

In time for the start of gamescom, the new and official gamescom app is now available to you. In a few days, gamescom will opens its doors in Cologne and the anticipation of the world's largest trade fair and event highlight for interactive games and entertainment knows no bounds.

With the free gamescom app for iPhone as well as android smartphones, you can be perfectly prepared for gamescom.
You can use the gamescom app to easily find all brands, events, highlights, the best trailers and top products on your smartphone or tablet PC.

Friday, August 9, 2013 - 00:32

Even the SimGurus can’t escape #SharkWeek! #sims #thesims #simguru #ea #electronicarts #maxis #plumbob

Wednesday, August 7, 2013 - 21:46

With update 6 out of the way, Maxis has announced update 7 which is currently in development. It'll bring a plethora of traffic fixes. Most notably vehicles will now claim their destination before actually going there, which will prevent flocking. Congestion on busy routes is also handled in a smarter way and vehicles will accelerate and decelerate faster, allowing them to leave buildings and go through intersections more easily, allowing smoother traffic in your city. However, the biggest thing may in fact be bridges: using the , or . keys you'll soon be able to raise or lower roads to create overpasses, bridges or tunnels.

Read the full notes below and Alexander Harkness' blog post for more details.

  • New: Brand new tool to create bridges, overpasses, and tunnels when you draw your roads.

    When building your road, pressing the , key or . key will lower or raise the road accordingly creating overpasses, bridges and tunnels.

    Note: Existing road layouts cannot be raised or lowered

  • New: Improvements for Traffic behavior to make it smarter. This should reduce the number of lines formed by all available vehicles converging on a single spot. This affects all vehicles including Police, Fire Trucks, Moving Trucks, Garbage Trucks, Recycling Trucks, Resource Trucks, Buses, Ambulances, and Civilian vehicles going home, to work, or shopping.
  • New: Tree tools – Place individual trees around your city. These tools are located at the end of the Nature Parks palette.
  • Terrain: Fixes an issue some player’s see where terrain covers sections of roads while the camera is zoomed out.
  • Fixed an issue where the fire animation would sometimes continue when fire was extinguished.
  • Parks: Sports parks are now accepting Sims 24 hours a day.
  • Airship: The number of Airship passenger trips should now be correct over multiple days.
  • Vehicles: Vehicles now accelerate and decelerate faster, allowing them to leave buildings and go through intersections more efficiently.
  • Freight: Freight trucks now only leave factories if they have a valid delivery destination.
  • Gifting: Money gifting should be more reliable.
Wednesday, August 7, 2013 - 19:06

Another day beginning at the studio!



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