I have no idea where to start, and I don't want to make this a long post so I'll keep it short and happy...
SNW is back!
The server crash caused the website to be gone for 2 months. That's something I never want to experience again! The temporary site was a burden to be honest. And at times so was re-building the new website. But it's up and running now - sort of. And I hope you all like the new look and the new layout of things.
It's not quite done... meaning I have plenty of old and new content to add, both on the news sections and in Simpedia. I also have to re-add the old downloads and I have a bunch of reviews to write. Errr. Luckily Cheetah and Mari offered to help with the reviews.
I would like to call the website "beta" as there will be things that aren't working properly and there are still things missing. We're still working on the site so please bare with us as we try to make it better!
If something isn't working for you, please let me know. We have a contact form, a Twitter account and a Facebook page. The comments below our news posts should work as well. Plenty of ways to contact us!
I want to add a special thank you for Cheetah who has been a tremendous help working on the new website. <3
SimCity has already sold over 1.1 million copies of the game, of which the majority (54%) were digital copies. Despite the troublesome launch, millions of cities were started by players who have played over 15 million hours in total.
SimCity Sells More Than 1 Million at Launch
Digital Sales Drive Record-Breaking Performance
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ: EA) today announced that SimCity™ recorded more than 1.1 million units sold through in the first two weeks, making this the biggest SimCity launch of all time. Roughly 54 percent of those sales have been of digital versions of the game, downloaded directly to players’ PCs via Origin™ or other digital download services.
“SimCity had a great weekend with sales strong across both North America and Europe, adding to overwhelming demand at launch that has us tracking well beyond expectations for the game,” said Peter Moore, Chief Operating Officer for EA. “SimCity is one of the storied brands in gaming, and Maxis delivered a game re-envisioned and engineered for the online age.”
Gamers have logged on to SimCity via Origin in record numbers, with 44 percent of SimCity sales delivered via EA’s direct-to-consumer digital download service. SimCity gamers have also helped set new records for peak concurrent users on Origin, now at 1.3 million and rising.
In just two weeks:
- SimCity players have logged more than 15 million hours of online gameplay.
- More than 5.7 million original cities have been created since launch.
- More than 780 million buildings have been built.
- SimCity mayors to date have built enough road and railroad tracks to circle the globe more than 40,000 times.
The Maxis™ studio also continues to enhance both the core SimCity game and the online service infrastructure; in the last two weeks, they have increased server capacity by more than 400%, optimized server response times by 40 times, and deployed fixes to address players' direct feedback on game performance.
Everything is intelligently simulated in this new SimCity, from all of the Sims in a city, to every kilowatt of power pulsing through a region thanks to the powerful GlassBox Engine. It is the most expansive city management game yet where multi-city gameplay across regions delivers a larger playing field. No longer are players relegated to playing one single city, now they can manage and play up to 16 cities at once. Each city can have different specializations; they can share services and trade resources; they can help or even hinder each other; every decision a player makes in each city has impact in the broader region. It’s up to the player to decide where and how they play.
For the first time in the series multiplayer is added to the gameplay giving players a new dimension to the game, as decisions impact both the city and the region, creating new ways to play by collaborating or competing to earn achievements. Underpinning SimCity is a live service that simulates real-time updates and pushes them to players in the form of new challenges and achievements. Players will track their progression alongside their friends and the world for the most polluted city, the richest city and more. Whether players play by themselves, with their friends or with the rest of the world, SimCity will challenge players to create the city of their dreams and answer the question – what kind of mayor will you be?
SimCity is available now worldwide on PC via Origin and retail stores. SimCity is rated E10+ by the ESRB. For more information regarding SimCity, please visit www.SimCity.com. SimCity for Mac will be available in spring 2013. Press assets for SimCity are available at www.info.ea.com.
EA today announced that their current CEO, John Riccitiello, will resign by the end of the month. Until a new CEO is found, Larry Probst will be the executive chairman. Ricitiello was CEO of EA since 2007 but now feels it's the right time to "pass the baton and let new leadership take the company into its next phase of innovation and growth."
Electronic Arts Announces Change in Executive Leadership
Larry Probst Appointed Executive Chairman, Effective Immediately
REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc.(NASDAQ: EA) today announced that John Riccitiellowill step down as Chief Executive Officer and as a member of the Board of Directors, effective March 30. The Board has appointed Larry Probstas Executive Chairman to ensure a smooth transition and to lead EA's executive team while the Board conducts a search for a permanent CEO. The Board will consider internal and external candidates with the assistance of a leading executive search firm.
Mr. Probsthas played a leadership role at EA since 1991. In addition to serving as Chairman of the Board since 1994, he previously served as the Company's CEO from 1991 to 2007. As CEO, Probst successfully grew the Company's annual revenues from $175 millionto approximately $3 billion, led EA into new platforms such as mobile, online and other emerging markets and expanded its international presence to more than 75 countries.
"We thank John for his contributions to EA since he was appointed CEO in 2007, especially the passion, dedication and energy he brought to the Company every single day," said
Mr. Probst. "John has worked hard to lead the Company through challenging transitions in our industry, and was instrumental in driving our very significant growth in digital revenues. We appreciate John's leadership and the many important strategic initiatives he has driven for the Company. We have mutually agreed that this is the right time for a leadership transition."
On behalf of the Board, Lead Director
Richard A. Simonsonstated, "As we begin the CEO search, we are fortunate that Larry, who has a proven track record with our employees, partners and customers, has agreed to assume a day-to-day leadership role as Executive Chairman. He has 16 years of experience as CEO of EA and a deep understanding of the Company's strategy, management team, business potential and industry trends."
Mr. Riccitiellostated, "EA is an outstanding company with creative and talented employees, and it has been an honor to serve as the Company's CEO. I am proud of what we have accomplished together, and after six years I feel it is the right time for me pass the baton and let new leadership take the Company into its next phase of innovation and growth. I remain very optimistic about EA's future — there is a world class team driving the Company's transition to the next generation of game consoles."
Looks like I've got my hands full for a while.
The lovely Cheetah has written the final part of our hands-on!
Quick! Go read!
The past few days several SimCity blogs have been added on the SimCity website. I haven't had time to add all of them separately seeing as we're very busy with the server and the new website. But I didn't want to keep all the cool stuff from you guys. So here's a combined post about the new blogs.
The first one is about making money in a high-tech city. The second blog is about SimCity for Mac. And the third blog is about the Sandbox mode in SimCity.
Welcome, Mayors, to my high-tech metropolis. Brian Bartram here, Senior Game Designer on SimCity, and I’ve been given the green light to show you how I built this city of the future. I’ve got a problem, though – investing deep in education has left my coffers nearly empty. But there’s a clever solution here, a protip that I’m going to share with you. Pay close attention, I’m going to make gold out of garbage!
Update for all our Apple Mayors -- SimCity for the Mac is releasing this spring and pre-orders will be available soon. For more information, please read our official FAQ below.
Q: When will the Mac version be available?
A: SimCity for Mac will be available in Spring 2013.
Q: Why is the Mac port launching later?
A: This isn’t a Mac port, but a full native version that runs on the Mac OS. Because of this, we want to take the time to ensure that Mac fans will get a version worthy of their platform.
Q: How will users purchase the Mac version?
A: You will be able to pre-order SimCity for Mac soon. Stay tuned for more information.
Q: Will the Mac version be available at retail?
A: The Mac version will only be available as a digital download.
Q: Will the Digital Deluxe version be available for Mac?
A: Yes. You will be able to purchase the standard, Limited Edition and Digital Deluxe versions for Mac.
Q: Does SimCity support cross-platform play between PC and Mac users?
A: Yes. Everyone is playing together on the same servers. That means PC and Mac users will be building the world of tomorrow, together.
Q: Will PC and Mac users be able to play with one another?
Q: Will Mac players be part of the same SimCity World as PC players, or will they be separated?
A: Yes, Mac players and PC players will be part of the same world.
Q: What system specs are you targeting with the Mac version?
A: Like the PC version, we are aiming to make the game as accessible as possible. Any user with Snow Leopard and a Core 2 processor will be able to enjoy SimCity for Mac.
Q: Will the Mac version have any advantages or additions over the PC version?
A: The Mac version will have the same features as the PC version.
Hello, Mayors! I’m Lead Gameplay Scripter Guillaume Pierre, also known as MaxisGuillaume on the forums, and I’m here today to talk about an often requested feature by fans: sandbox mode.
I'm not sure what to think about the Mac version. I am a Mac user and having to boot to Windows all the time to play my games is not something I really like to do. And that's why I absolutely love that there is a Mac version but... seeing as I've already pre-ordered (might I add not the cheapest version of them all) the Collector's Edition for PC, I don't feel like having to pay the same amount of money again for a separate Mac version. Especially since the Mac version will be available as a digital download only. On top of that the release date for SimCity on Mac is "spring 2013" and that's not good enough for me. I want to play the game as soon as it's released, with my friends of which most are playing on PC. So I'm glad EA took the time to make a Mac version, but I guess I'll just have to keep on using Bootcamp to play my games...
Tonight we will post part 3 (which is also the final part) of our SimCity hands-on preview. For now I would like you to visit our colleagues Platinum Simmers and Simparool, who also attended the event and both have articles online! Platinum Simmers have an English written article, and Simparool's article is in Dutch. But I'm sure Google Translate can help you if you want to read it! Both have unique screenshots as well.
To begin with, you need to pick a region. Within this region, you need to choose a city to play - regions can have anywhere between 3 and 16 cities to play around with, so there is plenty of choice. Not sure which city might be for you? No problem. Each city has a preview button detailing what it has to offer in terms of resources. We strongly recommend you pick one that has water as it makes life much, much easier!
In de regio’s kun je niet alleen steden bouwen, maar ook zogenaamde ‘great works’ (we weten niet precies hoe ze dit in het Nederlands vertaald hebben). Dit zijn speciale gebouwen of complexen die bijna even veel grond nodig hebben als een normale stad. Denk aan een internationaal vliegveld, een zonne-energiecentrale, een raketbasis of zelfs een arcology. Een arcology is een complete zelfvoorzienende stad in een gigantisch futuristisch gebouw, terug van weg geweest uit SimCity 2000. Waarschijnlijk zal je dit gebouw ook de ruimte in kunnen lanceren, maar dat is nog niet helemaal zeker.